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Very nice on the eyes, Bob. I like the translucent appearance of the
candles, how did you manage it? I thought gradient y at first, but am not so
sure. Media?
Those little objects on the table are neat. Are those photon-mapped caustics
from the glass objects?
About the dust idea: what about using 'trace' to place a bunch of particles
on the tops of things. Or a less memory-intensive way would be to use the
slope pigment. Both of these ways would require MegaPov, though.
Bob Hughes wrote:
> Thanks to Marc-Hendrik, after seeing his rendering, I too am trying a
> candle lit scene.
> Figured I'd shamelessly plug the upcoming version of POV-Ray while I was
> at it, putting it as a book(?) on the table. Not really a book, just
> thinking about it. Anyway, there are 3 glass primitives which use both
> photons and color dispersion. The lights (Moon and candles) have color
> maps from a macro taken out of Prism.inc, one of the demo files, and
> color-changed a little to suit the lights.
> I had used the soft glow post process on this and neglected to switch
> from the Png format I always output to, so no soft glow :-(
> Hope you all like it anyhow. If not I'll be rendering it some more,
> just give me a chance :-)
>
> P.S. to Marc-Hendrik. I thought of an idea for that dusty look. Maybe
> layer on a semi-transparent gradient y color map texture which would
> appear to have dust on the uppermost parts of objects.
>
> Bob
> --
> omniVerse http://users.aol.com/persistenceofv/all.htm
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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