|
|
Hello!
Andre schrieb in Nachricht <392886ec@news.povray.org>...
>if you want a dusty look, use a type 3 media.
>
This will slow down rendering speed by far, won't it? A simple
"media{scattering{1,0.25}}" left me with all goldish spotted objects. More
intervals, confidence ...? Or might it be that there is a
"inside-outside"-problem in the scene (The background remains totally black
...). Any tutorials out there for atmospheric-media?
>the map seems kind of blocky...
>
It is. It is the map of a strategy-"play-by-mail" game I'm in and it is
already "smoothed" :-) The real Map is made out of hexagons which describe
the properties of the terrain. First I thought I should make a hightfield
out of it, but it could not be recognised easily (and was to strange to look
good). Perhaps I should give it another try ...
>also, try an ambient of 0, and another light source.
Hey, that is good! I didn't like the metal-finishes, but did not know what
to do against it. There are two light-sources in the scene: An Area_light
(x, y, 3, 3) in the candle-flame and a Point-light far away and
quite dim (Yellow/10). I'll make the later a little bit brighter to
compensate the loss of ambient-light. Or should I add another light source?
>
>the rest looks fine
>
>Andre de Avillez
>
Thanks a lot,
Marc-Hendrik
Post a reply to this message
|
|