POV-Ray : Newsgroups : povray.binaries.images : Stone wall macro for a castle/crypt/dungeon/etc. (14k) : Re: Stone wall macro for a castle/crypt/dungeon/etc. (14k) Server Time
2 Oct 2024 08:16:43 EDT (-0400)
  Re: Stone wall macro for a castle/crypt/dungeon/etc. (14k)  
From: Jan Walzer
Date: 21 May 2000 15:34:35
Message: <39283a4b@news.povray.org>
Well .. I like the 1st one pattern (the left one)
I'm working myself on a macro for building walls ...
currently I'm trying to use my wall-makro to build a tower ...
because of the rotation of a wall (of a tower) I only had an "simple!"
algorithm for the wall, producing similar results, like the right one of
yours ...
My question would be if it is possible, to use the first one in such I
manner I'm trying to do... Can I use it as the "Wall of a tower" ???
I think the rotation should be no problem here, but can I "connect" the left
and right side of the wall???
(hmm .. do you know what I mean ???)
But instead, can you describe the algorithm you use, to create the pattern
???

If I understand you right, you use a Heighfield for every Brick ??? This may
cause your speeding Problem ...
Try (for previewing) a normalmap such as crackle ... But I'm sure you know
...

BTW: If we "all" try to build walls; Has someone tried to build a wall along
a spline ???
This would make it easier to build nice old castles ... ???

--
 ,',    Jan Walzer      \V/  http://wa.lzer.net     ,',
',','   student of      >|<  mailto:jan### [at] lzernet ',','
  '   ComputerScience   /A\  +49-177-7403863         '


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