POV-Ray : Newsgroups : povray.binaries.images : Stone wall macro for a castle/crypt/dungeon/etc. (14k) : Re: Stone wall macro for a castle/crypt/dungeon/etc. (14k) Server Time
3 Nov 2024 18:04:59 EST (-0500)
  Re: Stone wall macro for a castle/crypt/dungeon/etc. (14k)  
From: Dave Blandston
Date: 20 May 2000 17:58:21
Message: <39270a7d@news.povray.org>
I think the test image took about 10 minutes on a 700MHz Athlon, but a
1024x768 screen-full of bricks took almost nine hours. The problem,
according to some folks who know a lot more about this stuff than I do, is
that the rays have to be tested for every brick in the whole scene.

Source posted on povray.binaries.scene-files.

Regards,
Dave

"Marc van den Dikkenberg" <exc### [at] xs4allnl> wrote in message
news:NNAmOQTiC43Ek8kObpXc3iofm=qa@4ax.com...
> On Sat, 20 May 2000 10:06:47 -0700, "Dave Blandston"
> <gra### [at] earthlinknet> wrote:
>
> >This is a macro that creates a stone or brick wall. It has two stone
> >placement methods, the first being the standard offset brick pattern, and
> >the second is a somewhat random placement pattern. As it is now, this
thing
> >is easy to use, but renders really slowly. If anyone is interested, I
will
> >be glad to post the source.
>
> Pretty!
>
> Source would be appreciated!
>
> By the way: how slow is 'slowly'? How long did it take you to render the
> test image?
> --
> Marc van den Dikkenberg
> --
> The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
> All Basic Code Archives -- http://come.to/abcpackets


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