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Hey,
No problem. First, I modeled the basic scene in Moray, using standard Povray
fo rall my test renders, for checking textures and all the rest of it. Then,
when at the end I had the scene they way I wanted it (except for the MegaPov
additions), I do a final export to Pov. Then I close standard Pov, and open
MegaPov. I open up the Pov file that I made with Moray, and then add
whatever bits I wanted to add. Sometimes I also need to open up the .inc
file that Moray creates (it has the same name as the Pov file, except it has
a .inc extension) if I want to change anything about any of the textures.
Usually when I add features, I will have MeagPov's excellent documentation
open ( I see Bob has already replied with where to get both MegaPov and it's
documentation) as a reference as to how to add stuff.
I haven't found any specific tutorials on the web yet on how to implement
MegaPov's features, but if you want to see a good demonstration of the power
of this remarkable patch, have a look at the winning entry this month for
the Internet Ray Tracing competition, www.irtc.org .
Hope this helps,
Equiprawn
http://m3.easyspace.com/equiprawn
Dennis McDaniel <den### [at] inreach com> wrote in message
news:3920071D.4FDF8A93@inreach.com...
> Nice work. I am also a Moray user, but I would like to start taking
> advantage of MegaPOV. Would you mind giving me a brief primer on the
process
> involved with rendering Moray files with Mega' (starting with where to get
it
> and maybe a good source for using the new features)? Thanks.
>
> Dennis
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