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Fabian BRAU <Fab### [at] umh ac be> wrote:
: I have an object, I render it. Now I scale this object by 10,
: I move the camera, the light, etc... accordingly, I render,
: I must get the same image!
Yes, I agree.
If I make this:
object
{ Whatever
texture { MyTexture }
scale 10
}
I expect that to work identically no matter what kind of texture is that
'MyTexture'. It should not behave differently depending on whether it's
just a constant colored pigment or a material_map.
If I scale everything by 10 I expect to get the exact same image.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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