POV-Ray : Newsgroups : povray.unofficial.patches : Megapov 0.5 and heightfield : Re: Megapov 0.5 and heightfield Server Time
2 Sep 2024 10:16:51 EDT (-0400)
  Re: Megapov 0.5 and heightfield  
From: Warp
Date: 19 May 2000 09:17:44
Message: <39253ef8@news.povray.org>
Fabian BRAU <Fab### [at] umhacbe> wrote:
: I have an object, I render it. Now I scale this object by 10,
: I move the camera, the light, etc... accordingly, I render,
: I must get the same image!

  Yes, I agree.

  If I make this:

object
{ Whatever
  texture { MyTexture }
  scale 10
}

I expect that to work identically no matter what kind of texture is that
'MyTexture'. It should not behave differently depending on whether it's
just a constant colored pigment or a material_map.
  If I scale everything by 10 I expect to get the exact same image.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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