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> I rendered your scene with MegaPov 0.4, MegaPov 0.5, and Official POV-Ray
> 3.1g. Interestingly, MegaPov 0.4 was the one that was different.
> Therefore, the most probable explanation is that MegaPov 0.4 was incorrect
> and that someone (either myself or someone else) fixed a bug and forgot
> about it. Does anyone remember any discussion about this?
No Megapov0.4 IS the correct one. I think a simple argument to prove
it is that any scene must be scale independant (uniforme one of course).
This is why normal was already modified. I think it would nice to keep
the
feature of megapov0.4 but one can keep backward compatibility with
#version.
What do you think about it?
Fabian.
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