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Even more interestingly:
When I _run_ MP0.5 but _set_
#version unofficial MegaPov 0.4;
in the scene file I really get the same result
as with 0.4 (i.e. the result differing from 0.5
and from official 3.1).
So I guess it was not just forgetting about a bug fix.
Actually, I found the 0.4 behaviour quite reasonable
'cause it saves a lot of work when rescaling objects.
Still, a way to be backwards compatible would be
nice since otherways many textures in old scenes
have to be rescaled manually.
-Hans-
Nathan Kopp wrote:
>
> Fabian BRAU <Fab### [at] umhacbe> wrote...
> > Ok,
> >
> > I made an example file from scratch and post it in the group
> > you wanted. There is also 2 picture in the images groups.
> >
> > Fabian.
> >
>
> Fabian,
>
> I rendered your scene with MegaPov 0.4, MegaPov 0.5, and Official POV-Ray
> 3.1g. Interestingly, MegaPov 0.4 was the one that was different.
> Therefore, the most probable explanation is that MegaPov 0.4 was incorrect
> and that someone (either myself or someone else) fixed a bug and forgot
> about it. Does anyone remember any discussion about this?
>
> Again, MegaPov 0.5 produces the same results as the official version for me
> when running your test scene.
>
> -Nathan
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