POV-Ray : Newsgroups : povray.unofficial.patches : Winmegapov filter bug. : Re: Winmegapov filter bug. Server Time
2 Sep 2024 04:12:23 EDT (-0400)
  Re: Winmegapov filter bug.  
From: Fabien Hénon
Date: 18 May 2000 16:53:31
Message: <392457B0.DE58362D@club-internet.fr>
Thanks for the explanation.






> > I tried transmit instead of filter.....and it works.
>
> Here's the deal:
>
> Filter does not work because the texture is black.  If you use filter 1.0
> with a black texture, no light will get through because filter works by
> multiplying the transmitted light by the pigment color.  That way, if you
> use filter 1.0 with a blue pigment, only blue light will get through.  If
> you want all light to get through, use transmit.
>
> HOWEVER, filter works differently in the official version because you're
> using a layered texture.  In the official version, layered textures treat
> filter as if it were transmit.  This, in my opinion, is not correct, so it
> has been "fixed" in MegaPov.
>
> In other words, the official version is incorrect, and MegaPov is correct.
> You should use transmit 1.0 in this case.
>
> -Nathan


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