|
![](/i/fill.gif) |
I have measured this, and (to my surprise) the MSVC compile of WinPov
renders a bit faster than any DOS compile when there's no need for swapping
or when both have to swap. Of course when the scene uses just as much memory
to need swapping in windows but not in DOS, there may be a difference in
favor of the DOS compile, but I think it's a rarer situation.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |