POV-Ray : Newsgroups : povray.binaries.images : Rad. not Rad. : Re: Rad. not Rad. Server Time
2 Oct 2024 08:16:38 EDT (-0400)
  Re: Rad. not Rad.  
From: Moon47
Date: 18 May 2000 16:04:06
Message: <3922FDFB.AA69D57F@earthlink.net>
No offense to MegaPov meant i am glad to have all the new features especially
the functions and the media method...
I simply like the exaggerated affects the official radiosity produced... It
made for more of an interesting affect in my opinion...

Nathan Kopp wrote:

> Moon47 <rdm### [at] earthlinknet> wrote ...
> > These two images illustrate the default settings for radiosity in the:
> > #1 Official
> > #2 My Mega compile w/ Official GUI
> > Personally i like the way the official came out and the way it
> > calculated extra light in small areas due to more inner reflection i
> > guess... ( the lighter blue in the cuts and crevices ) The mega looks
> > exactly the same as if i did not use rad. =(
>
> In defense of MegaPov, I have to say that it produced the more realistic
> image.  I would not expect much light to be coming from diffuse interaction,
> since there are no objects surrounding the object to provide diffuse
> reflection of light, and the object won't reflect much light back on itself.
> The official version has a tendancy to greatly exaggerate diffuse
> interaction in scenes where a black background is used.  Thus, you could
> probably multiply the radiosity "brightness" by 10 in MegaPov to achieve a
> similar effect.
>
> -Nathan


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