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I used both the switch and the default global_settings { radiosity {} } to
turn the affects on then turned both off and the bottom image was the result
for both in MegPov. The official also added to the surface normal/texture to
give it more of a tarnished or dirty look this is what i was after...
Thorsten Froehlich wrote:
> In article <392220B4.A9F94FD1@earthlink.net> , Moon47 <rdm### [at] earthlinknet>
> wrote:
>
> > These two images illustrate the default settings for radiosity in the:
> > #1 Official
> > #2 My Mega compile w/ Official GUI
> > Personally i like the way the official came out and the way it
> > calculated extra light in small areas due to more inner reflection i
> > guess... ( the lighter blue in the cuts and crevices ) The mega looks
> > exactly the same as if i did not use rad. =(
>
> What did you do to turn on radiosity? Did you add a radiosity block to
> POV-Ray or did you just use the Render Settings switch? Only with the
> radiosity block in the scene it should turn on, and the switch is useless
> with MegaPOV, if I remember it correctly...
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trfde
>
> Visit POV-Ray on the web: http://mac.povray.org
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