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> The truly puzzled, but still loving isosurfaces, Quadhall
>
> #version unofficial MegaPOV 0.5;
> light_source { <0,3,-8> 1 shadowless}
> camera { location <0,0,-4> look_at <0,0,0> }
> #declare a=function{(x*x)+(y*y)+(z*z)}
> isosurface
> {
> function {a(x,y,z)}
> contained_by{sphere {0,4}}
> eval
> max_gradient 1
> threshold 1
> pigment{color rgb 1}
> translate <-1,0,0>
> }
Do:
> max_gradient 8
or:
> contained_by{sphere {0,1.1}}
> max_gradient 2.2
which is faster.
Just doing:
> function {a}
seems to work too. I'm baffled by the inconsistencies.
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