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Of course, if the light source you use had a brightness of 1.5 instead of
1.0, then you'd want to use 0.53 * 1.5 for that value.
-Nathan
TonyB <ben### [at] panamac-comnet> wrote...
> brightest_ambient_object = average of the RGB of the brightest color times
> its diffuse. Quoting from Mark Wagner's message to me, this means:
>
> "An object with a color of < 1, 0.5, 0.5 > and a diffuse of 0.8 would have
> an average color of 2/3 and a total brightness of 8/15 or 0.53. An object
> with a color of < 2, 2, 2 > and a diffuse of 0.25 would have an average
> color of 2 and a total brightness of 0.5. If your scene consisted of only
> those two objects, you would use 0.53 for the brightest_ambient_object."
>
>
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