POV-Ray : Newsgroups : moray.win : RIB plugin problem: cones! : Re: RIB plugin problem: cones! Server Time
28 Jul 2024 16:24:33 EDT (-0400)
  Re: RIB plugin problem: cones!  
From: Alexander Enzmann
Date: 15 May 2000 11:19:30
Message: <39201697.AACDCE5E@mitre.org>
Alex Magidow wrote:
> 
> Hey everyone, especially Xander:
> I've been trying to use the RIB export plugin to make a dandelion, but
> for some reason, the cones have not been exporting correctly. This is
> not a cone, but rather some sort of generic hyperboloid:
> Hyperboloid 1 0 0 0 0 0 360
> that basically looks like a disk. This is what is exported when I
> attempt to export a cone thats not at the origin and is open.

I noticed that the plugin on my HD is dated after the one on the web
page.  I uploaded it (now dated 15 May), so you should probably grab
that one.  I remember there were some problems with cylinders and cones
back then (especially closed ones) and I'm pretty sure they are fixed
now.

Note: There aren't any cones in a RIB file.  You can have a quadric
surface or polygons.  I chose the quadric route, as it will give the
smoothest result (depending on your RenderMan compliant renderer).  The
quadric that can be used is the Hyperboloid.  It should look like this:
  Hyperboloid 1 0 1 0 0 0 360

Note the "1" as the third argument.


> 
> Also, xander- seeing as Larry has fixed the DSO problems, it is
> significantly easier to make procedural primitives(ie, SORs, Text, HF's,
> SuperQ's, etc) that are all currently supported by the rendering plugin,
> as well as the possibility of DSO textures. If you could support this
> functionality, it'd increase the user group of moray significantly.

I agree - it's just a matter of a little time freeing up to get back to
being productive on it.

Xander


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