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"Chris Huff" wrote:
> > I presume you meant a very low
> > brilliance value?
>
> No, I meant a high value. If you use a
> value of around 15 or more, and have the
> main light source very near the camera,
> the "shading" becomes highly exaggerated,
> there are large areas of nearly flat color
> and the objects have black edges.
This way the object becomes too dark and you still don't get the sharp edges
between black and white.
> > It's a contrast "filter" made inside
> > POV-Ray.
>
> Hmm, an interesting way to do it...the
> same as the "high brilliance" method up
> to the point of the transmitting plane...
Well, the transmitting plane is the whole point...
But as I said, there's a problem in POV-Ray.
If you know or is able to obtain knowledge of how POV-Ray handles transmit
values internally, would you reply to the thread "transmit > 1" in
povray.general? Please?
Greetings,
Rune
---
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