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Hello,
I have a request for the motion_blur feature in Mega-PovRay. It seems
when I place the motion_blur keyword around an object, all the copies
are put into a sort of "fixed union". The problem is that Pov-Ray is
not able to split this union into the component objects, resulting in an
very slow render when motion blurring a complex csg. Would it be
somehow possible to allow pov to split the motion blur objects/unions?
Also, it would be really nice if Pov could also blur lights/camera, but
I assume this was not implemented for a good technical reason. I've been
resorting to transforming objects in the opposite direction of motion
when this is necessary, but the code becomes extremely messy!
Andrew C
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