POV-Ray : Newsgroups : povray.newusers : texture Woes : Re: texture Woes Server Time
5 Sep 2024 16:17:11 EDT (-0400)
  Re: texture Woes  
From: Gilles Tran
Date: 10 May 2000 13:04:01
Message: <39199612.5C965E07@inapg.inra.fr>
Psychomek wrote:

> I have been looking at the great pictures in the images group and i
> noticed that a lot of them are commented on as looking Lightwavish and
> that the texture look procedural.   So how do i do this?  if it makes
> for more realistic textures great!

If you refer to HE Day's comment about Simon de Vet's spaceship being
"lightwavish", I assume that HE meant that the textures had this cool
"weathered" (rust, patina) look that we can see in sci-fi (or other) pics
made with programmes like Lightwave or Max. I guess that effects like this
are usually obtained by image maps pasted with uv mapping (or with
specialised plugins), something that is indeed possible to do with povray
and Megapov, for a small number of primitives. To do that in pov with
procedural textures is quite difficult to obtain, but very rewarding, and
people like HE Day or Simon de Vet are very good at it. It's usually done
by layering textures, or by using texture maps, material maps or image
patterns (the latter in Megapov only).
G.


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