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Tried this source, but the media-photons don't show up. Can anybody spot the
mistake? I couldnt...
BTW, I'm using MegaPov 0.4 on Windows 98...
Thanks,
Ade
-------Source here--------
#version 3.1
#include "colors.inc"
#include "metals.inc"
#include "glass.inc"
#version unofficial MegaPov 0.4;
global_settings
{
assumed_gamma 1.0
photons {
spacing .01
media 100
max_trace_level 20
}
}
// ----------------------------------------
camera
{
location <0, 2, -5>
direction 2.5*z
right 4/3*x
look_at <0.0, 0.5, 0.0>
}
#default
{
texture { pigment {color red 1} finish{ambient 0.2} }
}
light_source
{
<-5,5,-1> // light's position (translated below)
color rgb 5 // light's color
spotlight
radius 4
falloff 4
point_at <0,.6,0>
photons {reflection on refraction on}
}
box {<-1,-1,-1>,<1,0,1> texture {pigment {color rgb .5}}}
$squash=.36
sphere {0,.5 scale <squash,1,1>
texture {T_Glass3}
interior {I_Glass}
photons {
target
reflection on
refraction on
ignore_photons
}
hollow
rotate -40*z
translate .6*y
}
media {
scattering {
1,
rgb .4
}
samples 10,10
}
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