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Very often I have generated a texture with sharp edges (ie: from a
repeat warp, checker, bricks, etc), and wanted to remove the harsh
edges.
Would it be possible for a patch that allows individual pigments to be
blurred? What about a Blur-map that uses a pigment as a basis for the
degree of blurring (similar to the post process mentioned a while back,
but applied to textures)?
I wish, I wish...
Simon
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