It seems that a good addition to the way MegaPOV shoots photons at
objects would be to not stop until the object has been hit, in addition
to what is currently used - the bounding box is covered or a complete
circle has been shot whithout hitting the object (after the autostop
level has been reached) - this could eliminate the problem with objects
with holes in them, possibly eliminate autostop and speedup scenes.
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