POV-Ray : Newsgroups : povray.unofficial.patches : Post-process : highlights/midtone/shadows : Re: Post-process : highlights/midtone/shadows Server Time
2 Sep 2024 12:14:12 EDT (-0400)
  Re: Post-process : highlights/midtone/shadows  
From: Warp
Date: 1 May 2000 12:18:22
Message: <390dae4d@news.povray.org>
Peter Popov <pet### [at] usanet> wrote:
: Kinda like the .pob format?

  I have no idea what kind of format it is, but it might not be it. I'm not
just talking about converting the pov-file to a more compact binary format
(which can by itself, of course, speed up the parsing), but to a "machine
code"-type language which is a lot simpler and very fast to interpret.
  For example a statement like this:

  pigment { White_Marble }

could be, converted to this "machine code", just two or three op-codes (ie.
numbers), one number for the command "pigment with reference to predeclared
identifier" and the other the ID for White_Marble.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.