POV-Ray : Newsgroups : povray.binaries.images : Lego2 : Re: Lego2 Server Time
2 Oct 2024 12:24:47 EDT (-0400)
  Re: Lego2  
From: Rick [Kitty5]
Date: 1 May 2000 09:55:02
Message: <390d8cb6@news.povray.org>
> Three things I noticed:
> First: the faceting is very bad. I don't know if you were just using low
> quality settings for test models, but the corners on round parts and
> non-smooth shading are quite distracting.

I can adjsut the smoothing when in pass the file througth 3dwin, but if i
tweak it to much, i will loose definitaion on the pieces.

> Also, I don't see anything
> here that wouldn't be done better with CSG than triangle meshes...all of
> the geometry looks pretty simple to model.

I know, but i am using leoCAD to model, and the only way to get my work out
is a triangle mesh or via the ldraw labrary (which i dont have yet)

> Second: there aren't any visible seams between the lego parts. This may
> just be because you haven't refined the model to that point yet, or they
> may be there but are just too small to be visible, it is hard to tell.
> Something to think about.

i cannot put gaps in sorry - i may try adjusting the block snap in leoCAN
and see if i can get tiny gaps in, but i have feeling it will cack things up

> Third: it looks like you forgot to put some refraction on the clear
> "headlights", you can see through them without distortion.

#whoops

> > i have come across a potential bug in either moray or povray, if i
> > add another lego object as a udo, then manipulate it (ie translate it
> > then rotate it slightly) many of the scene objects are positioned
> > incorectly, eg all the black objects are rendered in the wrong places
> > - i will post an image l8r
>
> It sounds like a Moray problem, I have never heard of this occuring with
> POV-Ray...and what is an "udo"?

 a udo is a mesh for importing into moray, if the bug is in povray then its
a problem with inc files

Rick


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