P.S. Sorry about the dark render; I just now found out I had my camera in the
wrong spot. No wonder I couldn't get the image brighter!
"SamuelT." wrote:
> I was fooling around with an altered pyrimid.pov macro and came up with
> this tree. I posted the code at povray.text.scene-files.
>
> Any questions or comments? It should be fairly easy to edit my macro if
> any of you are interested in making recursive fractals of your own.
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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