I was fooling around with an altered pyrimid.pov macro and came up with
this tree. I posted the code at povray.text.scene-files.
Any questions or comments? It should be fairly easy to edit my macro if
any of you are interested in making recursive fractals of your own.
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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