1) I've noted that if You've a texture image invoked in more places
inside PovRay scene
it'll be loaded more times wasting machine memory.
I've implemented an image caching system that will load images ( all
kinds ) only once.
2) Polygon decals are not handled by Povray. There are cases where
You've multiple
overlapping polygons that must decal in a given order. I've introduced
an optional "seqnr"
attribute to polygons that will be checked during intersection test
compares ( when Z
intersection equals ) to choose the correct polygon.
If You're interested I can post You the code.
\David
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Feel free, feel Debian !
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