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Bob Hughes wrote:
>
> This is a nice render anyway.
> The "bleaching" as you called it is most likely the result of pigment color
> contribution to the reflection, if I understand which part you are referring too.
> 'diffuse' is what controls that so if you use a low diffuse value then it won't
> saturate the reflections with the objects own colors.
> 'reflection_falloff' controls angle dependant reflection in a way that's
> somewhat like light fading except it varies the reflection from minimum to
> maximum angles, so that probably wouldn't help much for this.
I have now tried the diffuse keyword, as you suggested above,
and then the "bleaching" disappeared.
Thank you!
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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