"Sigmund Kyrre Aas" <as### [at] studntnuno> wrote in message
news:3908B51C.FC28BDCE@stud.ntnu.no...
| Tor Olav Kristensen wrote:
|
| > Does anyone know if there is any way to make the light reflecting
| > from surfaces to fade as it is travelling to the next surface?
|
| Try MegaPov's reflection_falloff. Intriguing image!
This is a nice render anyway.
The "bleaching" as you called it is most likely the result of pigment color
contribution to the reflection, if I understand which part you are referring too.
'diffuse' is what controls that so if you use a low diffuse value then it won't
saturate the reflections with the objects own colors.
'reflection_falloff' controls angle dependant reflection in a way that's
somewhat like light fading except it varies the reflection from minimum to
maximum angles, so that probably wouldn't help much for this.
Bob
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