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Hmm... this is not exactly what I thought of... I wanted WHITE glass with a
smooth surface... You should not be able to look through it, so this sphere
should actually only appear as a shadow (if the light source is behind
it...) and never as a red circle....
Bob Hughes <per### [at] aolcom?subject=PoV-News:> schrieb in im
Newsbeitrag: 39070f4a@news.povray.org...
> Something like this perhaps might do okay.
>
> box {-1,1 scale <4,3,.1>
> texture {
> pigment { rgbft <1.5,1.5,1.5,.25,.125>}
> normal {granite .15 scale .005}
> finish {ambient .05 diffuse .5 specular .8 roughness .01 reflection
.15}
> scale 2 // scale texture to suit object/scene size
> }
> interior {ior 1.5 caustics 1}
> }
>
> sphere {<0,0,1.5>,1 pigment {color red 1}}
>
> light_source { <-.5,1.25,-1.5> color rgb <1,.95,.9>
> }
> camera {
> location <1,.75,-2>
> angle 65
> look_at <0, 0, 0>
> }
>
>
> Bob
>
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