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Warp wrote:
>
> Perhaps you should use an area_light instead?
Very clever idea! I hadn't thought about it.
In my very case, it might work. I have a car moving along a street, and
its front lights move with it, lighting an area which depend on its
location, so that lighting is blurred, in a sense. I don't know how an
area light could do it, but in my straight uniform translation context,
it could work. The indicated workaround really works, but the memory
consumption due to light buffers remain.
Thanks for the idea.
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