Chris Huff wrote:
>This one was inspired by the "cartoon" post process, although it doesn't
>share any of that code.(Thanks to TonyB for getting me started on this!)
>It finds the edges using two methods: finding sharp differences in
>surface normal, and finding sharp differences in depth. It takes 3
>parameters: a threshold for each of the edge finding algorithms, and a
>line color. This is an example of the output of the filter:
I think this is a very good idea. Could you antialias the lines (or are they
antialiased already)?
Also it'd be great if the edges weren't always black but could take the
color from the quickcolor of the objects.
Jide
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