POV-Ray : Newsgroups : povray.unofficial.patches : Inverse Transformations patch : Re: Inverse Transformations patch Server Time
2 Sep 2024 12:15:11 EDT (-0400)
  Re: Inverse Transformations patch  
From: Warp
Date: 26 Apr 2000 05:15:54
Message: <3906b3c9@news.povray.org>
Suppose that I have this:

#declare MyObject=
  box
  { 0, 1
    rotate x*30
    texture { Whatever }
    scale <1,.5,1> translate x*10 rotate y*60
  }

  How should I declare the transformations so that I could apply them to
MyObject as above and the use the sum of all those transformations (for
example inverted)?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.