POV-Ray : Newsgroups : povray.unofficial.patches : Problem with UV_mapping and Mesh : Re: Problem with UV_mapping and Mesh Server Time
2 Sep 2024 12:16:21 EDT (-0400)
  Re: Problem with UV_mapping and Mesh  
From: Fabian BRAU
Date: 26 Apr 2000 03:42:01
Message: <39069DBF.5AE092A1@umh.ac.be>
Ok Thanks Nathan et all others :),

I have learnt something :).

Fabian.


> 
> Fabian BRAU <Fab### [at] umhacbe> wrote...
> > Hello All,
> >
> > I have some trouble with UV_mapping and Mesh/Mesh2. All is ok with
> > bicubic patch but with mesh, I cannot get the whole texture on the
> > object even if I scale down??
> > The code can be found at pov.bin.scene-file and the image at
> > pov.bin.images. The code is long but you just need to look the lest
> > lines of code.
> 
> Looks like this has been answered, but I'll say something anyways.
> 
> As mentioned before, the UV (also known surface texture coordinate)
> information needs to be specified in mesh2 before it can be used.  Most
> modelers that support 3ds export should include uv vector information, which
> can then be converted to mesh2 using Thomas Baier's 3ds2pov.
> 
> -Nathan


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