You actually got lights to blur? I read that camera and light_source wasn't
possible to use in that way. I tried camera before reading about that but not
a light.
Bob
"Francois Dispot" <woz### [at] club-internet fr> wrote in message
news:39061AA7.9D7EC7FE@club-internet.fr...
| It seems that the current motion blurring system has a problem with
| moving lights. The effect is cummulative and not averaged. I mean that a
| light sampled 10 times will shine 10 times more than a static one. The
| workaround is quite obvious: dividing the original intensity of moving
| lights by the number of samples gives the expected result.
|
| Another (related) point is that memory consumption due to light buffers
| literally explodes with this method. I am not familiar with the
| fundamentals of light buffers (although I noted that they speed up the
| rendering while consuming an incredible amount of memory in big scenes).
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