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Fabian BRAU <Fab### [at] umh ac be> wrote...
> Hello All,
>
> I have some trouble with UV_mapping and Mesh/Mesh2. All is ok with
> bicubic patch but with mesh, I cannot get the whole texture on the
> object even if I scale down??
> The code can be found at pov.bin.scene-file and the image at
> pov.bin.images. The code is long but you just need to look the lest
> lines of code.
Looks like this has been answered, but I'll say something anyways.
As mentioned before, the UV (also known surface texture coordinate)
information needs to be specified in mesh2 before it can be used. Most
modelers that support 3ds export should include uv vector information, which
can then be converted to mesh2 using Thomas Baier's 3ds2pov.
-Nathan
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