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Fabian BRAU <Fab### [at] umh ac be> wrote:
: I don't how you can give u and v values information with mesh
: syntax? But one says that uv_maping work with mesh! So...
Of course it works, but it can't read your mind to see what is what you
want. You have to tell it that "for this vertex, take the texture from these
texture coordinates" and this for all vertices of the mesh.
This usually is not made by hand but with a modeller program.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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