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Fabian BRAU wrote:
>
> Ok I reformulate,
>
> practically, how one can use uv_mapping with mesh/mesh2?
>
> > This usually is not made by hand but with a modeller program.
>
> There is a modeller which do this?
>
Yes, I guess that many modellers do this. I use Rhino (
http://www.rhino3d.com ), export from it to 3DS format and convert with
3ds2pov to pov-ray mesh. Only drawback is that it costs $800 ($195 for
students). (Trial version with 25 saves is free for download)
Perhaps mr. "Linkmaster" Ken has links to other modellers, with which
uv-mapped objects could be created (truespace is one, that I know,
versions 1 and 2 could be downloaded from some magasine site free, IIRC,
but I'm not sure, whether with these versions it is possible, I have
version 4.3 and it is possible to use uv-mapping from it in POV).
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