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Ok I reformulate,
practically, how one can use uv_mapping with mesh/mesh2?
> This usually is not made by hand but with a modeller program.
There is a modeller which do this?
Fabian.
>
> Fabian BRAU <Fab### [at] umh ac be> wrote:
> : I don't how you can give u and v values information with mesh
> : syntax? But one says that uv_maping work with mesh! So...
>
> Of course it works, but it can't read your mind to see what is what you
> want. You have to tell it that "for this vertex, take the texture from these
> texture coordinates" and this for all vertices of the mesh.
> This usually is not made by hand but with a modeller program.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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