POV-Ray : Newsgroups : povray.unofficial.patches : Problem with UV_mapping and Mesh : Re: Problem with UV_mapping and Mesh Server Time
2 Sep 2024 06:13:45 EDT (-0400)
  Re: Problem with UV_mapping and Mesh  
From: Fabian BRAU
Date: 25 Apr 2000 11:57:59
Message: <3905C07E.E2D26619@umh.ac.be>
Ok I reformulate,

practically, how one can use uv_mapping with mesh/mesh2?

>   This usually is not made by hand but with a modeller program.

There is a modeller which do this?

Fabian.


> 
> Fabian BRAU <Fab### [at] umhacbe> wrote:
> : I don't how you can give u and v values information with mesh
> : syntax? But one says that uv_maping work with mesh! So...
> 
>   Of course it works, but it can't read your mind to see what is what you
> want. You have to tell it that "for this vertex, take the texture from these
> texture coordinates" and this for all vertices of the mesh.
>   This usually is not made by hand but with a modeller program.
> 
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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