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I think that this patch is not of very much use if we can't get the
transformations from an object. You seldom define the transformations of
an object separately.
How about a function to get the transformations applied to an object?
Something like:
#declare Trans = transformations(MyObject)
object
{ MyObject
transform { Trans inverse }
}
This would create an instance of MyObject without transformations.
Of course there's a problem: What if MyObject is a CSG with nested
transformations?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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