POV-Ray : Newsgroups : povray.unofficial.patches : Problem with UV_mapping and Mesh : Re: Problem with UV_mapping and Mesh Server Time
2 Sep 2024 06:17:20 EDT (-0400)
  Re: Problem with UV_mapping and Mesh  
From: Fabian BRAU
Date: 25 Apr 2000 06:15:41
Message: <39057042.E628CFD9@umh.ac.be>
Hello,

This mesh was create by spatch, export in dxf, convert in udo/inc (mesh)
and after convert into mesh2 with the tools of Warp (nieminen juha).
This problem appear to me for every mesh/mesh2 (even mesh) I use.
In the doc, it say that uv_mapping works for mesh/mesh2.

Fabian.


> 
> Fabian BRAU wrote:
> >
> > Hello All,
> >
> > I have some trouble with UV_mapping and Mesh/Mesh2. All is ok with
> > bicubic patch but with mesh, I cannot get the whole texture on the
> > object even if I scale down??
> > The code can be found at pov.bin.scene-file and the image at
> > pov.bin.images. The code is long but you just need to look the lest
> > lines of code.
> >
> > Thanks to help me :).
> >
> > Fabian.
> 
> Hello!
> 
> How did you create this mesh2? I don't know about mesh2 format very
> much, but I tried to create mesh2 from Rhino (via export to 3DS format
> and 3ds2pov converter) and saw, that it contains uv_vectors section
> after normal_vectors, but in your example file such section is missing.
> So, I guess that in your mesh2 there is missing uv-information and some
> default value (0?) is used for u and v.
> 
> HTH


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