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Chris Huff wrote:
>
> I think the reason you end up with a "cigar" shape at all is a bug.
As far as I remember you do get the torus shape if you do not
subtract it from another shape.
Btw: Are there other shapes that intersects with themselves
like this?
(Maybe one could introduce a new "self_intersection" keyword ? :)
> As I recall,
> this is because the bounding gets messed up by the radius
> settings, I think someone was working on a fix for it...which wouldn't
> give a cigar shape, but the actual torus shape.
But, but, but ...
...How are we supposed to model such cigar shapes then?
(Scaling a sphere along an axis gives a shape that's round
at the ends, while this cigar shape ends in a sharp point.)
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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