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I don't know if it's a mathematic problem with the torus and if not then it must be
related to the raytracer.
Maybe there's a possible fix but I'm not one who could even begin to guess the answer.
I think it might have been said to be a "bug", but again I couldn't say. Straining to
remember
I think people were conceding it to be a problem with the raytraced surface and might
not
be
easily fixed. Takes those math geniuses out there (and here) I'm sure.
Bob
"Tor Olav Kristensen" <tor### [at] hotmailcom> wrote in message
news:3904F7A6.AF260EC3@hotmail.com...
|
| Bob Hughes wrote:
| >
| > This means to me that something goes wrong with that torus. Not a complete
surprise
| > either since it's been said before by other people how that particular shape isn't
| > reliable.
| > The problem is in the inner part of the torus, even though usually an outer
surface,
ends
| > up inside itself. So the raytracer must be confusing it entirely.
|
| So it is the "ciagar" shape that messes up the
| reflections.
|
| That's a pity. =(
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| Is this to be considered as a bug ?
|
| And if so, do you know if the other people you
| mentioned have posted a bug report on the subject?
|
| I have also noticed that this shape is hollow.
| And therefore it doesn't behave in CSG operations.
|
| Tor Olav
| --
| mailto:tor### [at] hotmailcom
| http://www.crosswinds.net/~tok/tokrays.html
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