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Chris Huff <chr### [at] yahoocom> wrote in message
news:chrishuff_99-A69047.13385324042000@news.povray.org...
>
> Since this isn't a programming question, you should probably have posted
> it to povray.advanced-users.
Sorry Chris, as usual I wasn't sure where it should have gone.
> Anyway, it sounds like a coincident surfaces problem. I haven't had a
> chance to examine the source in detail, but make sure you always have
> some overlap, and avoid having two surfaces occupy the same region of
> space(intersecting surfaces are fine of course, but if a larger area is
> coincident, POV has trouble deciding which one to render or whether to
> remove a surface).
>
In my WeldSeam declaration, the loop increment can be increased to 200 to give just a
couple of passes. This speeds things up. If RadW is increased slightly, the yellow
cylinder will almost disapear.
Alf
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