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Hello,
Peter P. asked me to post the guitar I am building. It is a Fender. Maybe
next week, I will have the strings attached.
I am not very satisfied with the body.
Here is a part of the scene file.
Any suggestions???
#declare gbodyform =
prism {
cubic_spline
0, // height 1
0.12, // height 2
17, // number of points
// the <u,v> points
<-.15,-0.01>,
< 0.0, 0.0>,
<.05,.001>,
<.18,.04> ,
<.195,0.13>,
// <.135,.25>,
<.13, .32>,
<.145,0.42>,
<.11,.48>,
< 0,.5>,
<-.11,.48>,
<-.145,0.42>,
<-.13, .32>,
// <-.135,.25>,
<-.195,0.13>,
<-.18,.04> ,
<-.05,.001>,
<0, 0.0> ,
<.15,-0.01>
pigment {color Black} finish {reflection .1 specular .3 roughness .0015}
sturm
rotate x*-90 }
#declare goudring = difference {cylinder {<0,0,0>,<0,0,.0002>,.051} cylinder
{<0,0,-.02>,<0,0,.02>,.05}}
#declare gbody = union {difference {
object {gbodyform}
object {gbodyform scale <.98,.98,.98> translate <0,.003,-.001>}
cylinder {<0,.35,-.15>,<0,.35,-.03>,.05}}
object {goudring texture {T_Copper_4B} scale <1.1,1.1,1> translate
<0,.35,-.12>}
object {goudring texture {T_Copper_4B} scale <1.17,1.15,1> translate
<0,.35,-.12>}
object {goudring texture {T_Copper_4B} scale <1.22,1.2,1> translate
<0,.35,-.1213>}
object {goudring texture {T_Copper_4B} scale <1.3,1.3,1> translate
<0,.35,-.1213>}
box {<-.1,.2,-.01>,<.1,.4,-.02> texture {T_Wood13 scale .01}}
}
object {gbody}
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Attachments:
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