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Chris Huff wrote:
> I believe that is called a "convolution matrix"(?). It should be pretty
> easy to do, and is one of the approaches I have been trying with my
> pattern blurring patch. However, it doesn't really have anything to do
> with the stuff currently being discussed.
It applies in as much as it is related to post processing.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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