POV-Ray : Newsgroups : moray.win : inverse kinematics : Re: inverse kinematics Server Time
28 Jul 2024 16:19:45 EDT (-0400)
  Re: inverse kinematics  
From: Johannes Hubert
Date: 24 Apr 2000 06:49:24
Message: <390426b4$1@news.povray.org>
workaround idea: duplicate the end-object (the "0" in your "image") and
create two telescopic arms (one from the left, one from the right) that
each "end" in one of those "0"s. Then just translate both "0"s to the
same position, and mark only one of them for export.

Johannes.

"ryan constantine" <rco### [at] yahoocom> wrote in message
news:39013E24.8B08E111@yahoo.com...
> question:  given two telescoping arms and a pivot between them, is
there
> a way to fix the ends of the arms and only move the pivot?
>
> []-------0----[]
>
> []----0-------[]
>
> []    --[]
>  \  --
>   0-
>
> []--     []
>     --  /
>       -0
>
> etc.
>
> where [] are fixed and 0 is the pivot and - or \ is a telescoping arm
>
> also is there a way to make circular IK relationships (ie a triangle
or
> a square with one fixed point; or a triangle where one arm is longer
> than the triangle?)


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