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Chris Huff <chr### [at] yahoo com> wrote...
> In article <390376B6.50042A6C@videotron.ca>, pk <thi### [at] videotron ca>
> wrote:
>
> > You know what would be great(mathematically, anyway)?
> > Being able to define anything with functions; it is possible, and it's
> > very elegant 8)
> > The only problem would be speed 8(
>
> You mean things like specular amount and roughness, reflection amount,
> ambient and diffuse, normal height(well, this last one is sort of
> possible, just use a function pattern as the normal)?
You can almost do a finish_map (with a function pattern) if you use a
texture_map with textures that are identical except for their finishes.
Speed might be an issue, though, if your textures use reflection or
refraction, because POV will compute both textures separately and then
average the results together.
-Nathan
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