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hi TonyB
definatly look far to dim, mayby you should throw a bit more ambient
lighting in there (or a area light with no shadows placed at the top of the
room)
also try image maps instead of proc textures, may give you a better effect
on the walls, and pipes (trawl the 3d resource sites if your no to hot at
making your own)
also it seeme to be heading more realsitic, i thaught you were after a
pseudo 70's sci fi effect, if so, more primary colours and shiny plastic :)
Rick
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