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Thorsten Froehlich wrote:
>
> In article <3900ED9E.1838BD99@videotron.ca> , pk <thi### [at] videotronca>
> wrote:
>
> > How does POV do to have mathematical perfect objects???
> > I mean, what happens when POV reads an instruction that tells it to
> > place a sphere??
> > And how does it do to know what the cam sees?
> > (And, an algorithm would be great, not just:"it fires ray...., etc)
>
> I think this is too long to be explained in any newsgroup post(s). You
> should check out the "Suggested Reading" section in the POV-Ray
> documentation. Especially "An Introduction to Ray tracing" by Andrew S.
> Glassner (editor) ISBN 0-12-286160-4 Academic Press 1989 should be available
> in every public library with a computer books section. And, as the title
> suggests, it is an introduction - and a classic in the field.
>
> Thorsten
Online resources that he might want to persue would be the RTnEws web
site - http://www.acm.org/tog/resources/RTNews/html/
and the source code for POV-Ray can be found at povray.org in the downloads
section.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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