Bob Hughes wrote:
>
> Apparently you have the end parts of each tube piece made with the inside
> donut hole of the torus.
Yes the 'end'-part is done that way: The concave
shape is a difference between a sphere and a torus.
> Try 'inverse' in those.
I have now tried to replace the difference with an
intersection of a sphere and a torus with the
'inverse' keyword. (Is this what you meant?)
==> Same result. No change in the reflections. :(
> What texture is used exactly?
texture { Soft_Silver }
pigment { color Red }
> Is there a 'normal' statement involved or is it just a 'finish'?
No. Just the above two statements.
Extract from the 'texture.inc' file that came
with POV-Ray:
#declare Silver1_Colour = color rgb <0.94, 0.93, 0.83>;
#declare Soft_Silver =
texture {
pigment { Silver1_Colour }
finish {
metallic
ambient 0.2
diffuse 0.35
specular 0.85
roughness 0.01
reflection 0.45
brilliance 1.5
}
}
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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